The data-first wiki for LY*'s anime dungeon crawler: every working code, the weapon gacha
with real pity numbers, synergy pairs and patch notes from the official Discord.
4 verified gameplay videos · scroll for more →4 verified gameplay videos
Ashira RBXVerified gameplay
Anime Zero Is OUT! Everything You Need to Know (Beginner Guide)
The most complete beginner walkthrough: codes, weapon rolls, enchants, skill tree, all three modes, accessories and the AFK chamber.
MKVerified gameplay
TS IS ACTUALLY PEAK.. I Tried EVERY Ability In Anime Zero!
Every release ability demonstrated back to back - the fastest way to see each weapon's moveset before you spend spins.
FadeUnchangedVerified gameplay
NEW game and LUCK is BLESSING me already...
Large-creator first impressions with high-roll luck - a look at what top-rarity pulls change in dungeon runs.
FrigidVerified gameplay
Is Anime Zero Worth Playing on Release? (First Impressions Review)
An honest release-week review covering the good and the rough edges of the launch build.
Every video is verified actual gameplay of Anime Zero — confirming the weapon movesets, modes
and upgrade systems described in our guides. Videos play from YouTube (privacy-friendly mode).
Pair them with the written guides for the numbers: pity, rewards rates
and synergy bonuses.
Performance update live
Weapon synergies, guard rework and 30-75% more FPS
The October 2 update added six synergy pairs, the guard-bar block rework, material pity and
a new material shop. Update 1 is next — details in the
update log.
What is Anime Zero?
Roll anime weapons in the gacha, pair two of them in your loadout and dive into dungeon runs:
clear waves of enemies room by room, smash through rubble, and take down the boss at the end
of each act. Story mode sends you through acts with their own material drops, Infinite mode
tests how long you survive scaling waves, and Defend mode makes you hold the line. Between
runs you upgrade weapon skill trees, craft accessories from materials, reroll traits and farm
the AFK chamber. Every weapon is an anime character's moveset — from Sukuna to Goku to Guts —
and pairing the right two triggers synergy bonuses.
Developed by LY* (Another Lyt Project)·Released October 1, 2026·Game updated October 3, 2026·Official game page
Latest updates
Confirmed patch notes from the official Discord
Difficulty rebalance and HxH material pass
Enemy health now scales per difficulty: easy 0.85x, normal 1.3x, hard 1.6x, nightmare 2x. HxH runs spawn more enemies (40/51/76/105 by difficulty plus the boss), materials drop from every enemy kill, and each HxH act has its own material drop list. All 14 accessory crafts cost updated amounts. Alucard skills 1 and 3 no longer fling or teleport you.
Performance update: synergies, guard rework, material pity
The big stability patch: 30-75% more FPS in big fights, faster loads, and the lag that grew with skill usage fixed. Combat adds a guard bar (perfect blocks use no guard) and weapon synergies - six official pairs grant stat bonuses. Switching in grants +20% damage for 4s. Materials got pity (guaranteed item after 5 runs without it), a material shop opened in crafting, and Infinite gained difficulty selection with bosses dropping materials. Mythic pity 175, Arcane 250, Zenless 2,750. New code: LESSLAG.
AFK chamber rework and story rewards buff
Hotfix batch: Zenless and Arcane pity now count every regular spin, not just lucky spins (Zenless 3,000 -> 2,750, Arcane 200 -> 175). Story mode rewards nearly quadrupled (Nightmare: 15,000 money + 350 gems per run). The AFK chamber now pays 15% more: 10 coins per second, 50 gems every two minutes, one lucky spin every 15 minutes. Compensation codes PATCHNOTE67 and SORRYXD67.