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Anime Zero Progression Guide — Every Upgrade System

Anime Zero progression map: how the Arsenal gacha, evolutions, traits, enchants, crafting and the AFK chamber chain together — with a guide for each system.

Anime Zero Wiki Editors Updated October 3, 2026
Anime Zero — Anime Zero Progression Guide — Every Upgrade System gameplay

Anime Zero’s lobby is a chain of upgrade systems, each fed by your dungeon runs: spins become weapons, weapons evolve to unlock ultimates, materials become accessories, and the AFK chamber keeps it all ticking while you’re away. This page maps the chain; each system has its own guide.

The progression chain

  1. Roll weapons in the Arsenal — spins come from the AFK chamber, codes, quests and gems. Every spin counts toward pity.
  2. Evolve your carry — evolution unlocks a weapon’s ultimate, consuming weapon-specific materials like Sukuna Fingers. Full mechanics in the evolution guide.
  3. Reroll traits — per-weapon modifiers in Legendary and Exotic grades; currently code-and-quest-only (can’t be farmed). Details in the traits guide.
  4. Roll enchants — Power first for damage, Hunter/Bloodlust/Supernova later. Known names and honest gaps in the enchants guide.
  5. Craft accessories — 14 recipes turn per-act materials into permanent stat gear, with material pity and a gold shop backing you up. Loop explained in the crafting guide.
  6. Chase titles — from trivial early unlocks to the community-chased Miyabi speedrun title. Covered in the titles guide.

Which system to push first

  • First hours: codes → rolls → one Legendary weapon → Power enchant → Story clears (the beginner guide walks this line).
  • This week: evolve your main carry, craft damage accessories, push Hard difficulty.
  • Endgame: Zenless pity chase, Exotic traits, Nightmare farming, and the Infinite leaderboard.

The systems compound: spins feed pity, AFK income feeds spins and the material shop, and accessories stack with synergy pairs — no single upgrade carries you as far as keeping the whole chain moving.