Play

Progression

Anime Zero Crafting Guide — Accessories & Materials

Anime Zero crafting explained: 14 accessory recipes, per-act material drops, the 5-run material pity, the material shop and conversion.

Anime Zero Wiki Editors Updated October 3, 2026
Anime Zero — Anime Zero Crafting Guide — Accessories & Materials gameplay

Crafting turns the materials your dungeon runs drop into accessories — permanent stat gear that works in every mode. Here is how the loop fits together.

The 14 accessory recipes

Anime Zero launched with 14 accessory crafts. Each accessory grants one bonus family:

  • Damage — the pick for faster clears
  • Health — the pick while you’re still learning boss patterns
  • Extra coins — economy accessories
  • Reduced cooldowns — for skill-chain playstyles

Check recipes early so you know which materials to save; the community’s early consensus is damage accessories for Story clearing and health for your first Nightmare attempts. (Individual recipe lists and material counts are not published — we add them as they’re verified.)

Where materials come from

  • Per-act drop lists — each Story act drops its own materials (the October 3 patch confirmed every HxH act has its own list). The queue screen shows drop rates before you start.
  • Infinite bosses — spawn every 10/8/6/5 waves by difficulty and drop materials.
  • Rubble — breakable walls in HxH areas drop materials when destroyed.

The safety nets

  • Material pity — guaranteed the item after 5 runs without the drop.
  • Material shop — the October 2 patch added buying materials with gold inside the crafting menu.
  • Material conversion — convert one material type into another instead of re-farming.

The crafting loop

  1. Pick your target accessory’s bonus family (damage for clears, health for survival).
  2. Farm the act/mode that drops its materials (watch the queue-screen drop rates).
  3. Craft, equip, and re-check: accessories show in matches (added in the October 2 patch), and wings do too.

Accessories stack with weapon synergies and skill tree points — the three together are your real power curve.